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  • Weekly update 30/10/2016

    Not many player facing changes this week as I've been focusing on server simulation. I had previously hacked together a solution to simulate a new day (pay salary, do training, evaluate contracts, etc) but it's time to start working on a more strategic solution that will be flexible for the future.

    For now, there will be 4 simulation "windows" where different things will happen. Long term I would like to move away from fixed simulation windows but this solution is the easiest/quickest for now.

    It's an important step towards beta. I can leave the game running for a few days to check game balancing now!

    Posted 6 years ago by Sam.
  • Weekly update 23/10/2016

  • Weekly update 2/10/2016

  • Weekly update 26/09/2016

  • Weekly update 18/09/2016

  • Weekly update 21/08/2016

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