Weekly update 30/10/2016
Not many player facing changes this week as I've been focusing on server simulation. I had previously hacked together a solution to simulate a new day (pay salary, do training, evaluate contracts, etc) but it's time to start working on a more strategic solution that will be flexible for the future.
For now, there will be 4 simulation "windows" where different things will happen. Long term I would like to move away from fixed simulation windows but this solution is the easiest/quickest for now.
It's an important step towards beta. I can leave the game running for a few days to check game balancing now!